The King's Indian Defence chess opening. It arises after the moves:
The Classical Variation
1. d4 Nf6
2. c4 g6
3. Nc3 Bg7
4. e4 d6.
This defense is a hypermodern idea that allows white to control the center of the board early on while black looks to develop his minor pieces early on and move his pawns towards the center later on in the game.
The Four Pawns Attack
5.f4 c5
5...c5 Black immediately attacks White's center and forces him to make a decision
6.d5 0-0
7.Nf3
7...b5! Black makes a pawn sacrifice that is similar to the Benko Gambit. Black desperately, and correctly, tries to break up White's center. White must accept the sacrifice because b5-b4 threatens to win the e4-pawn
8.cxb5 a6
The Samisch Variation
5.f3
5... e5 This is probably the only time that Black should make this move before castling, an important nuance.
6.d5 This is considered White's best chance of gaining an advantage. Recall from considering the Barcza Opening from our page The Opening Solution Secret, that a line like
6...Na6
The Averbakh Variation
5.Be2 0-0
6.Bg5 c6 Black prepares to counter in the center.
7.Qd2 e5 Now this break works because the d5-square is covered.
The Main Line Variation
5.Nf3 0-0
6.Be2 e5
7.0-0 exd4
8.Nxd4 Re8
9.f3 c6 Black is ready to break out with ...d6-d5 or, at certain time , ...Qd8-b6, which can be an annoying move for White.
King's Indian, Nf3
1. d4 Nf6
2. c4 g6
3. Nf3
Queen's pawn, Mengarini attack
1. d4 Nf6
2. c4 g6
3. Qc2
King's Indian, Anti-Gruenfeld
1. d4 Nf6
2. c4 g6
King's Indian, Danube gambit
1. d4 Nf6
2. c4 g6
3. d5 b5
King's Indian, g3
1. d4 Nf6
2. c4 g6
3. g3
King's Indian, g3, counterthrust variation
1. d4 Nf6
2. c4 g6
3. g3 Bg7
4. Bg2 d5
3. d5
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